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  1. Minecraft: Java Edition
  2. MC-79938

Teleporting Up Still Builds Up Velocity

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    Details

    • Type: Bug
    • Status: Resolved
    • Resolution: Invalid
    • Affects Version/s: Minecraft 1.8.4
    • Fix Version/s: None
    • Labels:
      None
    • Confirmation Status:
      Unconfirmed

      Description

      When being teleported up by a fast clock the players velocity consistently builds up on the split second in between where the players falling which can allow a player to die from fall damage falling from two blocks above the ground.
      To test:
      1. Make a new world (this device can get annoying and you probably won't want this in a world you use often)
      2. Make the contraption in the picture (comparator clock with empty command block)
      3. Put the command tp @p ~ ~2 ~ in the command block
      4. When in survival mode turn the clock on and try jumping.
      You can also witness this phenomenon when jumping from a height that would normally be fatal, but you use a teleport clock to teleport yourself slightly up so you fall gently to the ground. Except you won't fall gently because your velocity will still accumulate during the falling time.
      I would suggest (as someone not familiar with professional programming) that the velocity be reset every time the player moves upward.

      Also, you probably noticed there is a strange visual glitch when teleporting as well. Not sure if that is a separate issue or what...

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              • Assignee:
                Unassigned
                Reporter:
                talon2863 Talon2863
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                  Updated:
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