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Bug
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Resolution: Duplicate
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None
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Minecraft 1.8.1
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None
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Mac OS-X Yosemite
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Unconfirmed
Our experience:
- Create a portal-pair
- Place gates across the portal (to prevent livestock from crossing
- Walk through portal.
EXPECTED: In previous versions, one arrives standing in/on the portal and can open the gate, step out, then close the gate behind them.
ACTUAL: starting in 1.8.1, arrival seems to be offset by 1M, which can result in unusual or disastrous placement.
More details:
Scott emails the gang:
The server was upgraded [to 1.8.1] last night, and it seems that it may have caused a vertical shift in the Nether. Both of the portals at my main camp (Cathedral Rock) will port you to a spot about 4 meters lower than expected. Unfortunately, there is nothing there, except a very long fall. In one case, the fall is ended by lava.
Bottom line: exercise caution when using portals. This situation may be unique to my area... and it may have nothing to do with the update. I just wanted to let you know that I had these issues this morning.
[Then, later]
The issue I had this morning seems to be caused my a new [in 1.8.1] behavior when going through portals. Instead of delivering the character to the portal on the other side, the game will deliver the character to a spot one meter in front of (or in back of) the portal. If that spot has a "closed" gate, the game will likely deliver the character to a lower position.
Solution: keep the space one meter in front of the portal empty.
Josh (server admin) says:
That seems a rather odd change to make. Any clue which side is the front? I’ve certainly set a lot of portals against walls.
- duplicates
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MC-73504 Nether portals place players two blocks beside the portal
- Resolved