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  1. Minecraft: Java Edition
  2. MC-76969

Dragon Egg Converting to Block on Relog

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    • Icon: Bug Bug
    • Resolution: Duplicate
    • None
    • Minecraft 1.8.2-pre4
    • None
    • Windows 8.1 with Java 8 update 31
    • Unconfirmed

      – Kinda a long story –

      So, I was making a concept for a minigame where the player has to constantly keep right clicking the dragon egg to get points.
      It used the following system:

      1. Player right clicks egg
      2. Egg teleports by game mechanics and converts into a FallingSand entity.
      3. A command block clock runs and assigns a scoreboard value to this entity.
      4. Another command block kills the entity with this scoreboard value.
      5. – Other stuff happens that has nothing to do with dragon egg –

      And everything seems to work perfectly. No phantom blocks, no phantom entities.

      Until you relog. Every place the egg was killed has turned into a dragon egg block!

      Also, the eggs are proper blocks. If you block update them, they fall to the ground as they should.

      – Steps to reproduce –
      1. Set up a command block fill clock:
      a. Put 3 command blocks on top of each other with a one block gap in between each.
      b. Enter the following commands:
      Bottom: /fill ~20 ~1 ~20 ~ ~1 ~ stone 0 replace redstone_block
      Middle: /fill ~20 ~-1 ~20 ~ ~-1 ~ redstone_block 0 replace stone
      Top: /setblock ~ ~-3 ~ redstone_block
      2. Put a redstone block on top of the top command block.
      3. Place another command block adjacent to the bottom one.
      4. Place a stone block on top of it. (If it doesn't turn into a redstone block, you need to move it in a different direction)
      5. In the command block, put in the command /kill @e[type=FallingSand]
      6. Place down a few dragon eggs then right click them.
      7. They dissappear like they should.
      8. Relog: There will be mysterious eggs floating.

      See the screenshots for more info.

      Thanks!

            Unassigned Unassigned
            ExcelsiorVFX ExcelsiorVFX
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              Created:
              Updated:
              Resolved: