Uploaded image for project: 'Minecraft: Java Edition'
  1. Minecraft: Java Edition
  2. MC-76652

Retina Resolution Not Used on Retina Macbook Pro

    XMLWordPrintable

    Details

    • Type: Bug
    • Status: Resolved
    • Resolution: Duplicate
    • Affects Version/s: Minecraft 1.8.1, Minecraft 1.8.2-pre4
    • Fix Version/s: None
    • Labels:
      None
    • Environment:

      OS X 10.10 Yosemite
      Java 6 1.6.0_65
      Macbook Pro MGX82LL 13-inch: 2.6GHz with Retina display (2560-by-1600 actual resolution; OS pretends it's 1280x800 if applications aren't adapted)

    • Confirmation Status:
      Unconfirmed

      Description

      Minecraft does not render the world (blocks, the black lines around blocks I am looking at, and so on) at the full native resolution of my screen. It is instead rendering at the scaled, pixel-doubled resolution that non-Retina-aware apps are told about on a Retina OS X system.

      I suspect that the problem is that LWJGL is not being started up in "High DPI Mode" as described in <http://wiki.lwjgl.org/wiki/Using_High_DPI_Mode>. By default, OpenGL contexts on OS X render in the scaled-resolution mode unless the appropriate OS calls are made to put them in native resolution mode.

      I would like you to render Minecraft in High DPI mode, so that the full native panel resolution is used, and to do the appropriate scaling of mouse input positions as described in the article to make it work correctly.

      This is probably related to MC-44739, and basically a confirmation of MC-32327 affecting the current version.

        Attachments

          Issue Links

            Activity

              People

              • Assignee:
                Unassigned
                Reporter:
                interfect Adam Novak
              • Votes:
                3 Vote for this issue
                Watchers:
                2 Start watching this issue

                Dates

                • Created:
                  Updated:
                  Resolved: