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Bug
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Resolution: Duplicate
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None
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Minecraft 1.8.1, Minecraft 1.8.2-pre4
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None
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OS X 10.10 Yosemite
Java 6 1.6.0_65
Macbook Pro MGX82LL 13-inch: 2.6GHz with Retina display (2560-by-1600 actual resolution; OS pretends it's 1280x800 if applications aren't adapted)
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Unconfirmed
Minecraft does not render the world (blocks, the black lines around blocks I am looking at, and so on) at the full native resolution of my screen. It is instead rendering at the scaled, pixel-doubled resolution that non-Retina-aware apps are told about on a Retina OS X system.
I suspect that the problem is that LWJGL is not being started up in "High DPI Mode" as described in <http://wiki.lwjgl.org/wiki/Using_High_DPI_Mode>. By default, OpenGL contexts on OS X render in the scaled-resolution mode unless the appropriate OS calls are made to put them in native resolution mode.
I would like you to render Minecraft in High DPI mode, so that the full native panel resolution is used, and to do the appropriate scaling of mouse input positions as described in the article to make it work correctly.
This is probably related to MC-44739, and basically a confirmation of MC-32327 affecting the current version.
- duplicates
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MC-32327 Half-resolution on MBP Retina.
- Resolved