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  1. Minecraft: Java Edition
  2. MC-69053

Mobs rotate back after relog

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    • Icon: Bug Bug
    • Resolution: Duplicate
    • None
    • Minecraft 1.8-pre1
    • None
    • OS X
    • Unconfirmed

      First of all: I know this kind of bug has been reported many times. This looks like it but it's a bit different.

      I've noticed myself that rotation within a summon command doesn't work. This is quite annoying if you're trying to summon mobs with NoAI , since they're always pointing south in default. This is also confirmed by many other bug reports. The way to solve this is to use a teleport command to change to rotation.

       /tp @e[] ~ ~ ~ ~90 ~

      for example to rotate your entity 90 degrees. This works fine.
      Until you relog.

      What I expected to happen was:
      the mobs (in my case the villagers) would stand in their original position I put them in.

      What actually happened was:
      the mobs (in my case the villagers) were again pointing south, the default setting.

      Steps to reproduce:
      1.Take a command block and place it down.
      2.Summon an entity with the tag

      {NoAI:1}

      3.You'll see it's pointing south
      4.Use the teleport command I mentioned before.

       /tp @e[] ~ ~ ~ ~90 ~

      5.You'll see that works.
      6.Close your world
      7.Open your world
      8.You'll notice the mob pointing south again

      Screenshots
      1. Before relogging
      2. After relogging

            Unassigned Unassigned
            Jelle Jelle
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              Created:
              Updated:
              Resolved: