Affects Version/s: Minecraft 14w33c, Minecraft 14w34a, Minecraft 14w34b, Minecraft 14w34c, Minecraft 14w34d, Minecraft 1.8-pre1
Fix Version/s: None
Environment:java 7, windows 7 64bit
On a friends server me and another friend tend to crash when loading chunks that have a lot of entities in them from grinders etc. and we both get this error message "Internal Exception: io.netty.handler.timeout.ReadTimeoutException". At least that's the working theory, it being caused by entity numbers.
Our Avatars remain frozen on server and can even get killed despite us having crashed and left the server crashing. If the "ghost" avatar gets killed he will drop our items normally, so we can even log in and duplicate all our items if we stash the ones on us and kill the ghost.
If we stay out the ghost will usually disconnect after a random amount of time and we can log in again to either crash again creating a new ghost or everything will be working fine.
It has happened usually when logging in to the server or when hopping through nether portals and loading new chunks.
One friend even managed to have as many as 4 ghosts up at once when he logged back on continuosly.
The host never seems to get this problem. Latency is not high either for any of us. The hosts computer is a bit dated so memory might be a factor but shouldn't be for the number of people we have.
See attached image for a duplicate in view, it being the one with my nametag.
This problem has existed for us in all 1.8 snapshots we've tried and 1.8-pre1.