Uploaded image for project: 'Minecraft: Java Edition'
  1. Minecraft: Java Edition
  2. MC-68294

Pixelated smooth lighting on 3D models

    XMLWordPrintable

    Details

    • Type: Bug
    • Status: Resolved
    • Resolution: Invalid
    • Affects Version/s: Minecraft 14w33c, Minecraft 14w34a, Minecraft 14w34b, Minecraft 14w34c
    • Fix Version/s: None
    • Environment:
      Windows 8.1 running with Java 8 (build 1.8.0-b132)
    • Confirmation Status:
      Unconfirmed

      Description

      The top and bottom faces of extra polygons added to the block model have pixelated lighting/shading when placed directly next to the North or South of a wall. This doesn't happen when placing the block directly next to the East or West of a wall. This only occurs when smooth lighting is on.
      Note: This block model has many polygons.

      What I expected to happen was to perceive normal lighting like every other full block in Minecraft.

      What actually happened was that the top and bottom faces showed a pixelated lighting/shading.

      (For your ease I have narrowed down the models in the resource pack to those that are relevant.)

      Steps to Reproduce:
      1. Use the Resource pack containing the cobblestone.json block models attached to this bug report.
      2. Place a cobblestone block or slab to the North or South of a 3-block heigh wall. (Or reproduce attached images)

        Attachments

        1. 2014-08-19_21.00.54.png
          312 kB
          Dooreman Benjamin
        2. 2014-08-19_21.01.09.png
          416 kB
          Dooreman Benjamin
        3. Bug report 3D models.rar
          456 kB
          Dooreman Benjamin

          Activity

            People

            Assignee:
            searge [Mojang] Searge (Michael Stoyke)
            Reporter:
            Know2Good Dooreman Benjamin
            Votes:
            1 Vote for this issue
            Watchers:
            3 Start watching this issue

              Dates

              Created:
              Updated:
              Resolved: