-
Bug
-
Resolution: Duplicate
-
None
-
Minecraft 14w34b
-
None
-
Singleplayer; I've not tested it on a Server
-
Unconfirmed
I was building a custom map with "non realistic" geometry. Something like JesperTheEnd had done. Here's a link to one of his videos how he explain one of those things:
https://www.youtube.com/watch?v=469wMsx3FXw
(I was to lazy to make a video on my own, sorry for that)
The problem in the latest Snapshot: Somehow the relative teleportation isn't "smooth" anymore. You can tell when you've got teleported, even if the room looks the same. I don't know, where this "lagg" comes from. I've tested it with high and low Video Settings, it was still there.
- duplicates
-
MC-4686 Client movement when teleported
- Resolved