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  1. Minecraft: Java Edition
  2. MC-67942

Crashes when on multiplayer screen

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    Details

    • Type: Bug
    • Status: Resolved
    • Resolution: Duplicate
    • Affects Version/s: Minecraft 1.7.10
    • Fix Version/s: None
    • Labels:
      None
    • Confirmation Status:
      Unconfirmed

      Description

      This is the crash report
      ---- Minecraft Crash Report ----
      // Why did you do that?

      Time: 8/18/14 5:09 PM
      Description: Rendering screen

      java.lang.IllegalArgumentException: bad Base64 input character at 13484: 191 (decimal)
      at io.netty.handler.codec.base64.Base64.decode(Base64.java:247)
      at io.netty.handler.codec.base64.Base64.decode(Base64.java:197)
      at io.netty.handler.codec.base64.Base64.decode(Base64.java:188)
      at bgc.b(SourceFile:155)
      at bgc.a(SourceFile:130)
      at bch.a(SourceFile:26)
      at bcm.b(SourceFile:382)
      at bcm.a(SourceFile:259)
      at bfz.a(SourceFile:283)
      at blt.b(SourceFile:852)
      at bao.ak(SourceFile:801)
      at bao.f(SourceFile:728)
      at net.minecraft.client.main.Main.main(SourceFile:148)

      A detailed walkthrough of the error, its code path and all known details is as follows:
      ---------------------------------------------------------------------------------------

      – Head –
      Stacktrace:
      at io.netty.handler.codec.base64.Base64.decode(Base64.java:247)
      at io.netty.handler.codec.base64.Base64.decode(Base64.java:197)
      at io.netty.handler.codec.base64.Base64.decode(Base64.java:188)
      at bgc.b(SourceFile:155)
      at bgc.a(SourceFile:130)
      at bch.a(SourceFile:26)
      at bcm.b(SourceFile:382)
      at bcm.a(SourceFile:259)
      at bfz.a(SourceFile:283)

      – Screen render details –
      Details:
      Screen name: bfz
      Mouse location: Scaled: (369, 53). Absolute: (739, 373)
      Screen size: Scaled: (427, 240). Absolute: (854, 480). Scale factor of 2
      Stacktrace:
      at blt.b(SourceFile:852)
      at bao.ak(SourceFile:801)
      at bao.f(SourceFile:728)
      at net.minecraft.client.main.Main.main(SourceFile:148)

      – System Details –
      Details:
      Minecraft Version: 1.7.10
      Operating System: Mac OS X (x86_64) version 10.9.4
      Java Version: 1.6.0_65, Apple Inc.
      Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc.
      Memory: 32240336 bytes (30 MB) / 170496000 bytes (162 MB) up to 1060372480 bytes (1011 MB)
      JVM Flags: 5 total; -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
      AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
      IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
      Launched Version: 1.7.10
      LWJGL: 2.9.1
      OpenGL: Intel HD Graphics 4000 OpenGL Engine GL version 2.1 INTEL-8.28.30, Intel Inc.
      GL Caps: Using GL 1.3 multitexturing.
      Using framebuffer objects because ARB_framebuffer_object is supported and separate blending is supported.
      Anisotropic filtering is supported and maximum anisotropy is 16.
      Shaders are available because OpenGL 2.1 is supported.

      Is Modded: Probably not. Jar signature remains and client brand is untouched.
      Type: Client (map_client.txt)
      Resource Packs: []
      Current Language: English (UK)
      Profiler Position: N/A (disabled)
      Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
      Anisotropic Filtering: Off (1)

      So it crashes everytime i scroll down the multiplayer menu please help fix as soon as possible
      Thanks

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              • Assignee:
                Unassigned
                Reporter:
                TNT1127 TNT
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                Dates

                • Created:
                  Updated:
                  Resolved: