-
Bug
-
Resolution: Duplicate
-
None
-
Minecraft 14w33c
-
None
-
Operating System: Windows 7 Professional 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.140303-2144)
Language: English (Regional Setting: English)
System Manufacturer: System manufacturer
System Model: System Product Name
BIOS: BIOS Date: 08/12/13 16:11:21 Ver: 42.10
Processor: Intel(R) Core(TM) i7-4930K CPU @ 3.40GHz (12 CPUs), ~3.4GHz
Memory: 32768MB RAM
Available OS Memory: 32708MB RAM
Java: 1.8.0_11 64bit
Card name: AMD Radeon R9 200 Series
Manufacturer: Advanced Micro Devices, Inc.
Chip type: AMD Radeon Graphics Processor (0x67B0)
DAC type: Internal DAC(400MHz)
Device Key: Enum\PCI\VEN_1002&DEV_67B0&SUBSYS_0B001002&REV_00
Display Memory: 3767 MB
Dedicated Memory: 4052 MB
Shared Memory: 3810 MB
Current Mode: 1920 x 1080 (32 bit) (60Hz)
Monitor Name: Generic PnP Monitor
Monitor Model: VS248
Monitor Id: ACI2498
Native Mode: 1920 x 1080(p) (60.000Hz)
Output Type: HDMI
Driver Name: aticfx64.dll,aticfx64.dll,aticfx64.dll,aticfx32,aticfx32,aticfx32,atiumd64.dll,atidxx64.dll,atidxx64.dll,atiumdag,atidxx32,atidxx32,atiumdva,atiumd6a.cap,atitmm64.dll
Driver File Version: 8.17.0010.1247 (English)
Driver Version: 13.250.18.0
DDI Version: 11
Driver Model: WDDM 1.1
Driver Attributes: Final Retail
Driver Date/Size: 11/29/2013 13:52:34, 1319064 bytes
WHQL Logo'd: No
WHQL Date Stamp: None
Device Identifier: {D7B71EE2-24F0-11CF-6D77-0A2BBEC2C535}
Vendor ID: 0x1002
Device ID: 0x67B0
SubSys ID: 0x0B001002
Revision ID: 0x0000
Driver Strong Name: oem24.inf:ATI.Mfg.NTamd64.6.1:ati2mtag_Hawaii:13.250.18.0:pci\ven_1002&dev_67b0
Rank Of Driver: 00E62001
Operating System: Windows 7 Professional 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.140303-2144) Language: English (Regional Setting: English) System Manufacturer: System manufacturer System Model: System Product Name BIOS: BIOS Date: 08/12/13 16:11:21 Ver: 42.10 Processor: Intel(R) Core(TM) i7-4930K CPU @ 3.40GHz (12 CPUs), ~3.4GHz Memory: 32768MB RAM Available OS Memory: 32708MB RAM Java: 1.8.0_11 64bit Card name: AMD Radeon R9 200 Series Manufacturer: Advanced Micro Devices, Inc. Chip type: AMD Radeon Graphics Processor (0x67B0) DAC type: Internal DAC(400MHz) Device Key: Enum\PCI\VEN_1002&DEV_67B0&SUBSYS_0B001002&REV_00 Display Memory: 3767 MB Dedicated Memory: 4052 MB Shared Memory: 3810 MB Current Mode: 1920 x 1080 (32 bit) (60Hz) Monitor Name: Generic PnP Monitor Monitor Model: VS248 Monitor Id: ACI2498 Native Mode: 1920 x 1080(p) (60.000Hz) Output Type: HDMI Driver Name: aticfx64.dll,aticfx64.dll,aticfx64.dll,aticfx32,aticfx32,aticfx32,atiumd64.dll,atidxx64.dll,atidxx64.dll,atiumdag,atidxx32,atidxx32,atiumdva,atiumd6a.cap,atitmm64.dll Driver File Version: 8.17.0010.1247 (English) Driver Version: 13.250.18.0 DDI Version: 11 Driver Model: WDDM 1.1 Driver Attributes: Final Retail Driver Date/Size: 11/29/2013 13:52:34, 1319064 bytes WHQL Logo'd: No WHQL Date Stamp: None Device Identifier: {D7B71EE2-24F0-11CF-6D77-0A2BBEC2C535} Vendor ID: 0x1002 Device ID: 0x67B0 SubSys ID: 0x0B001002 Revision ID: 0x0000 Driver Strong Name: oem24.inf:ATI.Mfg.NTamd64.6.1:ati2mtag_Hawaii:13.250.18.0:pci\ven_1002&dev_67b0 Rank Of Driver: 00E62001
-
Unconfirmed
I've been playing the snapshots for a while with no issues outside of the VBO issue I submitted before. Suddenly, earlier today, I went to switch between worlds and found that the creative world I had would not render in. No world I switched to would render in. They only rendered when lowering the view distance, but even then, chunks would load slowly or not at all, and there would be huge lag spikes, despite playing offline.
Attempting to load maps are now very slow, with it stalling on "Downloading Terrain" typically, and attempting to quit results in another hang up.
I should note that I was noticing some minor lag stuttering last night as I was riding my horse in my main world.
This is the kind of warning I get from the log file:
[Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 42034ms behind, skipping 840 tick(s)
Playing with the maximum allotted memory has little effect. I decreased it from 8 to 4, and all that happened was that the stalling on map load and saving/quitting was reduced a bit.
I have had no issues in the past, and have been running at 32 chunk view distance without issue since it has become an option. Prior to that I have also never had issues with performance on this machine.
- duplicates
-
MC-858 Server lag in singleplayer
- Resolved