Block/Item Models that use non-square image files for textures (such as some entity textures which are 64x32 pixels), will show missing texture instead of the specified texture.
Stretching that image file to 64x64 pixels will fixes this problem.
Block/Item Models that use non-square image files for textures (such as some entity textures which are 64x32 pixels), will show missing texture instead of the specified texture.
Stretching that image file to 64x64 pixels will fixes this problem.