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Bug
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Resolution: Duplicate
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None
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Snapshot 13w01b
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None
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Operating System: Apple - OSX Mountain Lion Latest Update.
Java: Latest Update.
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Unconfirmed
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Creative
On the picture's you see what will happen for every different construction with the "Comparator"
Full Explain of picture:
Picture 1:
Comparator 1:
Comparator 1 give no pulse, and 1st and 2nd torch stay off when on picture 1 the rest go on!
Comparator 2:
Comparator 2 give a short pulse, and 1st and 2nd torch stay on when on picture 1, comparator 1 stay off!
Comparator 3:
Comparator 3 give a short pulse, and 1st and 2nd torch stay on when on picture 1, comparator 1 stay off!
(When you look on comparator 1 the block of redstone is 2 blocks far, when you look on
comparator 3 the block of redstone is 1 block far. And only on comparator 3 it's on!)
Picture 2:
Comparator 1:
Comparator 1 give no pulse, and 1st and 2nd torch stay off when on picture 1 the rest go on!
Comparator 2:
Comparator 2 give no pulse, and 1st and 2nd torch stay on when on picture 1, comparator 1 stay off!
Comparator 3:
Comparator 3 give no pulse, and 1st and 2nd torch stay on when on picture 1, comparator 1 stay off!
(When you look on comparator 1 the block of redstone is 2 blocks far, when you look on
comparator 3 the block of redstone is 1 block far. And only on comparator 3 it's on!)
Conclusion:
I dont think this have to do with the Physics and Logics of the game. I think this is a bug
because it give a short pulse when you place a power source like the "Block of Redstone", This can
conflict with future systems/machines, because when you want to get a comparator to get a redstone signal from
behind, but the side port did not give permission to give a redstone signal to the rest of the system/machine, but
it because it just let a short pulse trough the comparator, it can conflict and give the system/machine a kind
off system crash that it cant follow what to do for "EXAMPLE".
- duplicates
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MC-6032 Comparator outputs "pulse" when side signal is on
- Resolved