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  1. Minecraft: Java Edition
  2. MC-6584

Y capped during uber cannon launch

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    • Icon: Bug Bug
    • Resolution: Works As Intended
    • None
    • Snapshot 13w01b, Snapshot 13w03a, Snapshot 13w04a
    • Unconfirmed
    • Creative

      I built a TNT cannon with 80 focused charges. When firing at an angle of 45ยบ i blasted off to approximately y=620, at which point my character acted like if it hit a solid ceiling, sliding sideways and falling. When i used half charge, i blasted off normally and hit a vector of y:1059,5.

      Then i built a larger cannon with 160 charges, at which the full-blast cap was seemingly reduced to approximately y=310. Character instantly hits this height and slides parallel to the ground until coming to a halt and falling to the ground approximately 500m away from the cannon.

      I attached a scheme of the observed trajectory. On multiplayer, all that happens is that after (latency) milliseconds the player is teleported back to the explosion origin with a speed of zero like if it never happened.

        1. 2013-01-08_22.03.05.png
          2013-01-08_22.03.05.png
          121 kB
        2. crash-after.txt
          2 kB
        3. crash-during.txt
          14 kB
        4. Redstone.rar
          1.90 MB
        5. Untitled.png
          Untitled.png
          12 kB

            Unassigned Unassigned
            renex Ultimate Omicron
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              Created:
              Updated:
              Resolved: