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Bug
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Resolution: Works As Intended
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None
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Minecraft 14w30a, Minecraft 14w30b, Minecraft 1.8-pre1, Minecraft 15w31c, Minecraft 15w42a
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None
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-- System Details --
Details:
Minecraft Version: 1.7.4
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.7.0_45, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode, sharing), Oracle Corporation
Memory: 39593144 bytes (37 MB) / 178597888 bytes (170 MB) up to 518979584 bytes (494 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M
AABB Pool Size: 39264 (2198784 bytes; 2 MB) allocated, 5 (280 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 95
Launched Version: 1.7.4
LWJGL: 2.9.1
OpenGL: ATI Mobility Radeon HD 4300 Series GL version 3.3.11653 Compatibility Profile Context, ATI Technologies Inc.
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.
Is Modded: Probably not. Jar signature remains and client brand is untouched.
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 125 (7000 bytes; 0 MB) allocated, 19 (1064 bytes; 0 MB) used
Anisotropic Filtering: Off (1)-- System Details -- Details: Minecraft Version: 1.7.4 Operating System: Windows 7 (x86) version 6.1 Java Version: 1.7.0_45, Oracle Corporation Java VM Version: Java HotSpot(TM) Client VM (mixed mode, sharing), Oracle Corporation Memory: 39593144 bytes (37 MB) / 178597888 bytes (170 MB) up to 518979584 bytes (494 MB) JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M AABB Pool Size: 39264 (2198784 bytes; 2 MB) allocated, 5 (280 bytes; 0 MB) used IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 95 Launched Version: 1.7.4 LWJGL: 2.9.1 OpenGL: ATI Mobility Radeon HD 4300 Series GL version 3.3.11653 Compatibility Profile Context, ATI Technologies Inc. GL Caps: Using GL 1.3 multitexturing. Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported. Anisotropic filtering is supported and maximum anisotropy is 16. Shaders are available because OpenGL 2.1 is supported. Is Modded: Probably not. Jar signature remains and client brand is untouched. Type: Client (map_client.txt) Resource Packs: [] Current Language: English (US) Profiler Position: N/A (disabled) Vec3 Pool Size: 125 (7000 bytes; 0 MB) allocated, 19 (1064 bytes; 0 MB) used Anisotropic Filtering: Off (1)
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Confirmed
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Creative
What I expected to happen was...:
Clears the latest added Dyed part
What actually happened was...:
Cleared the latest part but I kept the part I already have, meaning I now have two banners
Steps to Reproduce:
1. Dye a Banner
2. Right clicking a cauldron (filled with water) with a dyed Banner to wash it.
3. You get given a cleaned banner, but the unwashed banner is still in your inventory
Fix would be to "remove" the original when giving a cleaned version of the banner