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Bug
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Resolution: Duplicate
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None
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Minecraft 14w21b
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None
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Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.8.0_20-ea, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 220422536 bytes (210 MB) / 1189609472 bytes (1134 MB) up to 1789919232 bytes (1707 MB)
JVM Flags: 3 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx2G -Xmn1G
IntCache: cache: 7, tcache: 0, allocated: 13, tallocated: 95
Launched Version: 14w21b
LWJGL: 2.9.1
OpenGL: GeForce GT 650M/PCIe/SSE2 GL version 4.4.0, NVIDIA Corporation
GL Caps: Using GL 1.3 multitexturing.Operating System: Windows 7 (amd64) version 6.1 Java Version: 1.8.0_20-ea, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 220422536 bytes (210 MB) / 1189609472 bytes (1134 MB) up to 1789919232 bytes (1707 MB) JVM Flags: 3 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx2G -Xmn1G IntCache: cache: 7, tcache: 0, allocated: 13, tallocated: 95 Launched Version: 14w21b LWJGL: 2.9.1 OpenGL: GeForce GT 650M/PCIe/SSE2 GL version 4.4.0, NVIDIA Corporation GL Caps: Using GL 1.3 multitexturing.
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Unconfirmed
Recently, I noticed a HUGE frame drop in a certain area of my world (not only in one chunk), the game even freezes completely and the FPS fluctuates between 1 and my normal 60 FPS..
One thing is for sure, it isn't caused by a surplus of entities, as it seems to happen in an area where the entity count is only around 100 (after switching to pieceful to get rid of egg holding zombies who may be causing this).
I forced a crash with F3+C and attached the report. I hope this can be resolved..