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Bug
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Resolution: Fixed
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Minecraft 1.4.2, Minecraft 1.4.6, Minecraft 1.4.7, Snapshot 13w02a, Snapshot 13w02b, Snapshot 13w04a, Snapshot 13w06a, Snapshot 13w09a, Snapshot 13w10a, Minecraft 1.5, Minecraft 1.5.1
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Windows 7 64-bit
64-bit Java 7 Update 3
Vanilla
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Confirmed
Summary:
When two or more animals collide (or are touching) in water, and the player moves more than 16 blocks away from them, there is a massive FPS drop. However, when the sound is off this issue does not occur.
How to Reproduce:
Make sure sound is set above 0%! Dig a 1x1 hole 2 deep. Place water in the bottom. Spawn two or more chickens (more will make it worse) in the hole. Walk 16-18 blocks away, while observing FPS and sound CPU usage on the debug chart.
Attached is a video of reproducing the bug.
- is duplicated by
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MC-6295 Lag spikes when moving away from chicken
- Resolved
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MC-7337 A large number of sounds nearly freeze the game.
- Resolved
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MC-7573 Sound glitch
- Resolved
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MC-8611 Giant temporary lag spikes when entering some areas
- Resolved
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MC-4615 Game will lag when certain sounds stops playing.
- Resolved