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Bug
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Resolution: Duplicate
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None
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Minecraft 14w20a, Minecraft 14w20b
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None
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Unconfirmed
Summary: Minecraft loads your Resource Pack's "steve.png" file as a 64px x 64px file even if it's a 64px x 32px file.
Details: As of 14w11b onward, Minecraft will load your Resource Pack's default skin ("steve.png") into the game as if the image dimensions were 64 pixels-by-64 pixels, even if the file is 64 pixels-by-32 pixels.
Steps to replicate:
- Load any Snapshot version of Minecraft beyond Release 1.7.9.
- Play offline or disable your skin.*
(In Snapshots 14w19a and onward, you can also die or teleport to see the skin display on your avatar.) - Play in any world, offline or online.
- Press F5 or your inventory button to examine yourself in-game.
Expected Results: You should see a dirty man in a cyan shirt with blue pants.
Observed Results: You see a very mangled monstrosity of a man with several transparent areas on his body and textures on the wrong faces.
Comments: I'm sure this is one of those cases of "it's not a bug, it's a feature", but I lean toward the opinion of "it's a bug". Minecraft loads 64px x 32px skins from the web servers just fine, but not from texture packs, whereas release version 1.7.9 loads 64px x 32px skins from resource packs just fine. It's very odd that the recent snapshots would behave that way, unless Mojang is forcefully phasing "old-style" skins out in this way. But still, why does the client load remote skins 64px x 32px skins but not load "steve.png" from Resource Packs under those dimensions?
Edit: I guess this needs to be said: If you update the steve.png file in your custom Resource Pack to 64px x 64px, it will display fine. The default steve.png in the default Resource Pack displays just fine since it is 64px x 64px. It's only 64px x 32px steve.png files in custom Resource Packs that display incorrectly in the snapshots.
- duplicates
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MC-46090 skin is on the wrong place
- Resolved