Resolution: Works As Intended
Affects Version/s: Minecraft 14w17a, Minecraft 14w18b, Minecraft 14w19a, Minecraft 14w20a, Minecraft 14w20b, Minecraft 14w21a, Minecraft 14w21b, Minecraft 14w25a, Minecraft 14w25b, Minecraft 14w26c, Minecraft 14w27b, Minecraft 14w28a, Minecraft 14w28b, Minecraft 14w30b, Minecraft 14w31a, Minecraft 14w32a, Minecraft 14w33a, Minecraft 1.8.3, Minecraft 1.9
Fix Version/s: None
Environment:Windows 7, Java Version 1.7.0_51-b13
The Biome Depth Weight has a valid range of 1.000 to 20.000, with a default value of 1.000. When gradually adjusting this setting, most biomes swell and gradually change. (Rivers become wider and deeper, etc.) However, on Ocean--Deep Ocean boundaries, massive spikes that tower to the top of the map (y = 256) appear. This occurs even when slightly adjusting the Biome Depth Weight value.
How to reproduce:
- Create a new world.
- Change world type to Customized.
- Change Biome Depth Weight to 1.250.
- Create world.
- Locate an Ocean--Deep Ocean biome boundary.
You can also reproduce this bug by using the attached world customization preset with one of the following seeds, which have a spawn point near an ocean:
The GIF image below animates how the Ocean--Deep Ocean boundary changes as the Biome Depth Weight (BDW) is increased. Created using the following:
|Location||/tp 40 40 40 270 0|
|Gamemode||Spectator (for seeing through blocks)|
|Effect||Night Vision (for seeing through water)|
Caves, ravines, mineshafts, lava lakes, etc. were turned off using world customization.