I noticed that, when going to a future version, invisible blocks in texture packs are textured wrong. I noticed this when i tried to test my parkour for the upcoming adventure mode without hitboxes, and I noticed, the invisible blocks didn't look like they're supposed to
What I expected to happen was...: A block from my resource pack to turn invisible
What actually happened was...: The Invisible blocks turned full white with a weird shade (black), dissappearing when i was at a further distance, like other mobs do in flatland.
Steps to Reproduce:
1. Make/Get any resource pack with a type of wool to be invisible (I made green wool invisible, so it might be something with wool but I'm not sure)
2. Open the 14w08a snapshot for 1.8 and make a world(on creative mode) (I used basic flatland with generated structures off)
3. Place the invisible-made block. it will, instead of turn invisible, turn white with a really strage full black shade. it will, like other mob in basic flatland, also vanish when you're at a further distance off the block and it will come back when you come closer again.
(Comments: I think it's some sort of lighting glitch, because it's pure white and the shade is fullblack. I think in some way the lightning still sees a block there and makes it look weird.)