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  1. Minecraft: Java Edition
  2. MC-47104

Game maxes out memory, then crashes

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    • Icon: Bug Bug
    • Resolution: Duplicate
    • None
    • Minecraft 1.7.4
    • None
    • OS: Windows 7 (ver 6.1, arch x86)
      Java: 1.7.0_51 (by Oracle Corporation)
      Launcher: Minecraft Launcher 1.3.9 (bootstrap 4)
      Minecraft: 1.7.4 (updated Mon Dec 16 08:44:19 CST 2013)
    • Unconfirmed

      I was making a large map, a 3x3 grid, as I explored the maps to reveal them the game maxed out memory and crashed. This has happened to me 3 times already.

      What I expected to happen was the memory would be cleared as I explored the world to allow for more chunks and such to load, letting more of the maps be revealed.

      What actually happened was was the memory maxed, teetered between 96-100%, then crashed.

      Steps to reproduce
      1. Create several large maps 2048 blocks apart.
      2. Start revealing maps
      3. Memory usage teeters between 96-100%
      4. Reveal maps for an hour to two hours at least.
      *During last crash music attempted to play. On second crash music was turned off however.

      Edit:
      Here is the Crash Report:
      ---- Minecraft Crash Report ----
      // Don't do that.

      Time: 2/2/14 3:39 AM
      Description: Exception in server tick loop

      java.lang.OutOfMemoryError: Java heap space

      A detailed walkthrough of the error, its code path and all known details is as follows:
      ---------------------------------------------------------------------------------------

      – System Details –
      Details:
      Minecraft Version: 1.7.4
      Operating System: Windows 7 (x86) version 6.1
      Java Version: 1.7.0_51, Oracle Corporation
      Java VM Version: Java HotSpot(TM) Client VM (mixed mode, sharing), Oracle Corporation
      Memory: 81472 bytes (0 MB) / 518979584 bytes (494 MB) up to 518979584 bytes (494 MB)
      JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M
      AABB Pool Size: 7740 (433440 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
      IntCache: cache: 0, tcache: 0, allocated: 12, tallocated: 94
      Profiler Position: N/A (disabled)
      Vec3 Pool Size: 996 (55776 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
      Player Count: 1 / 8; [mp['The_endeavorer'/209, l='Really Interesting', x=-213.62, y=172.10, z=-2831.63]]
      Type: Integrated Server (map_client.txt)
      Is Modded: Probably not. Jar signature remains and both client + server brands are untouched.

            Unassigned Unassigned
            The_endeavorer Aaron Hodson
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              Created:
              Updated:
              Resolved: