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Bug
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Resolution: Duplicate
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None
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Minecraft 1.7.4
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java version "1.7.0_45"
Java(TM) SE Runtime Environment (build 1.7.0_45-b18)
Java HotSpot(TM) 64-Bit Server VM (build 24.45-b08, mixed mode)
Microsoft Windows 6.1.7601
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Unconfirmed
Mob cap isn't based on how many players are loading a single mob-capped chunk. This is related to MC-28346.
A chunk based mob cap would mean the amount of players loading a same chunk would multiply its mob cap, thus fixing/avoiding the "first player gets 1.5 times normal mob count, second player gets 0.5 times normal mob count" quoted from MC-28346. This should nerf mob farms, and make game difficulty server-wide instead of the current way that I can't find the right words to describe.
- duplicates
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MC-28346 Mob cap doesnt properly adjust based off of players in the area.
- Resolved