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  1. Minecraft: Java Edition
  2. MC-45472

Minecraft doesn't use a "player-per-chunk" based mob cap

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    • Icon: Bug Bug
    • Resolution: Duplicate
    • None
    • Minecraft 1.7.4
    • java version "1.7.0_45"
      Java(TM) SE Runtime Environment (build 1.7.0_45-b18)
      Java HotSpot(TM) 64-Bit Server VM (build 24.45-b08, mixed mode)
      Microsoft Windows 6.1.7601
    • Unconfirmed

      Mob cap isn't based on how many players are loading a single mob-capped chunk. This is related to MC-28346.

      A chunk based mob cap would mean the amount of players loading a same chunk would multiply its mob cap, thus fixing/avoiding the "first player gets 1.5 times normal mob count, second player gets 0.5 times normal mob count" quoted from MC-28346. This should nerf mob farms, and make game difficulty server-wide instead of the current way that I can't find the right words to describe.

            Unassigned Unassigned
            soni Soni L.
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