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  1. Minecraft: Java Edition
  2. MC-43166

windows 8 mouse head turn lag

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    Details

    • Type: Bug
    • Status: Resolved
    • Resolution: Invalid
    • Affects Version/s: Minecraft 1.7.4
    • Fix Version/s: None
    • Labels:
    • Environment:
      windows 8 java: 7 version:45
    • Confirmation Status:
      Unconfirmed
    • Game Mode:
      Survival

      Description

      ok about the game mode problem is in (update! the lag seems to be acting up in gamemode ID'S 0 & 2 also seems to be worse when i am trying to fight a person or a large mas of hostile mobs.) . So in my fav. server (and every other server.) my mouse is lagging ingame. I can move around the webpage, inventory, and options perfectly fine. But ingame it takes two or more mouse scrolls to turn my head.

      < update: catalyst installed, minecraft reset,everything working better.>

      recreate

      well you would need a windows 8 laptop.

      1 play the game try turning your head a few times.
      2 you should have to sometimes have to try to turn your head mutilple times to turn once.
      3 how am i going to play pvp now.

      this crash report was on a single player world

      ---- Minecraft Crash Report ----
      // On the bright side, I bought you a teddy bear!
      
      Time: 12/25/13 7:54 PM
      Description: Manually triggered debug crash
      
      java.lang.Throwable
      	at azi.p(SourceFile:1385)
      	at azi.ah(SourceFile:760)
      	at azi.f(SourceFile:711)
      	at net.minecraft.client.main.Main.main(SourceFile:152)
      
      
      A detailed walkthrough of the error, its code path and all known details is as follows:
      ---------------------------------------------------------------------------------------
      
      -- Head --
      Stacktrace:
      	at bka.a(SourceFile:289)
      
      -- Affected level --
      Details:
      	Level name: MpServer
      	All players: 1 total; [bkf['jedijoe93'/38473, l='MpServer', x=180.17, y=65.62, z=-48.21]]
      	Chunk stats: MultiplayerChunkCache: 25, 25
      	Level seed: 0
      	Level generator: ID 00 - default, ver 1. Features enabled: false
      	Level generator options: 
      	Level spawn location: World: (171,64,-46), Chunk: (at 11,4,2 in 10,-3; contains blocks 160,0,-48 to 175,255,-33), Region: (0,-1; contains chunks 0,-32 to 31,-1, blocks 0,0,-512 to 511,255,-1)
      	Level time: 4731 game time, 4731 day time
      	Level dimension: 0
      	Level storage version: 0x00000 - Unknown?
      	Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
      	Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
      	Forced entities: 4 total; [uv['Bat'/38453, l='MpServer', x=165.34, y=59.00, z=-50.22], bkf['jedijoe93'/38473, l='MpServer', x=180.17, y=65.62, z=-48.21], uv['Bat'/38870, l='MpServer', x=201.59, y=16.45, z=-43.50], uv['Bat'/38546, l='MpServer', x=176.75, y=20.50, z=-8.59]]
      	Retry entities: 0 total; []
      	Server brand: vanilla
      	Server type: Integrated singleplayer server
      Stacktrace:
      	at bka.a(SourceFile:289)
      	at azi.b(SourceFile:1952)
      	at azi.f(SourceFile:720)
      	at net.minecraft.client.main.Main.main(SourceFile:152)
      
      -- System Details --
      Details:
      	Minecraft Version: 1.7.4
      	Operating System: Windows 8 (x86) version 6.2
      	Java Version: 1.7.0_45, Oracle Corporation
      	Java VM Version: Java HotSpot(TM) Client VM (mixed mode, sharing), Oracle Corporation
      	Memory: 85754296 bytes (81 MB) / 215900160 bytes (205 MB) up to 518979584 bytes (494 MB)
      	JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M
      	AABB Pool Size: 55 (3080 bytes; 0 MB) allocated, 2 (112 bytes; 0 MB) used
      	IntCache: cache: 15, tcache: 0, allocated: 13, tallocated: 95
      	Launched Version: 1.7.4
      	LWJGL: 2.9.1
      	OpenGL: AMD Radeon HD 6310 Graphics GL version 4.2.12198 Compatibility Profile Context 12.102.4.0, ATI Technologies Inc.
      	GL Caps: Using GL 1.3 multitexturing.
      Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
      Anisotropic filtering is supported and maximum anisotropy is 16.
      Shaders are available because OpenGL 2.1 is supported.
      
      	Is Modded: Probably not. Jar signature remains and client brand is untouched.
      	Type: Client (map_client.txt)
      	Resource Packs: []
      	Current Language: English (US)
      	Profiler Position: N/A (disabled)
      	Vec3 Pool Size: 54 (3024 bytes; 0 MB) allocated, 20 (1120 bytes; 0 MB) used
      	Anisotropic Filtering: Off (1)
      

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            • Assignee:
              Unassigned
              Reporter:
              jedijoe93 joey bloxsom
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              Dates

              • Created:
                Updated:
                Resolved: