Uploaded image for project: 'Minecraft: Java Edition'
  1. Minecraft: Java Edition
  2. MC-28670

Iron Golem Flower/Animations

    XMLWordPrintable

    Details

    • Type: Bug
    • Status: Resolved
    • Resolution: Incomplete
    • Affects Version/s: Minecraft 1.6.2
    • Fix Version/s: None
    • Labels:
    • Environment:
      Windows 7: 64 bit, Java 7 update 25, Launcher: 1.2.1 (latest)
    • Confirmation Status:
      Unconfirmed

      Description

      If you animate the rose to say (flicker in the wind) it acts correctly in both planted and sprite form in the players hand.

      When an Iron golem holds the rose out to the villiagers it seams like the animation time frames are ignored and it moves at a very fast speed. The sprite also doesn't apear to look like the planted rose or the sprite rose the player holds. This may be related to the same issue.

      Steps to replicate:
      1.) animate rose texture
      2.) find planted rose and observe
      3.) hold rose in hand and observe (2 and 3 should look relatively the same)
      4.) find an Iron golem and wait for him/her to hold the rose out to the villiagers and observe.

      I attached my animated rose for comparison

        Attachments

          Activity

            People

            Assignee:
            Unassigned Unassigned
            Reporter:
            Jeepguy42 Th3F4114n0n3
            Votes:
            0 Vote for this issue
            Watchers:
            2 Start watching this issue

              Dates

              Created:
              Updated:
              Resolved: