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Bug
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Resolution: Duplicate
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None
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1.21.3
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Plausible
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Rendering
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Normal
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Platform
If a block entity is set to render even if its off screen (shouldRenderOffScreen returns true / block entity is contained in LevelRenderer globalBlockEntities), it will also be rendered by the iteration through block entities in visible render sections.
This means that if a block entity is in a visible render section and also should render off screen it will render twice.
I noticed this while trying to render a large transparent box around a block entity, as it was too opaque until I moved my camera away from the block entity.
- duplicates
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MC-112730 Beacon beam and structure block render twice per frame
- Open