-
Bug
-
Resolution: Fixed
-
24w46a
-
None
-
Confirmed
-
Entities, Save Data
-
Important
-
1328874
-
Expansion A
The bug
When a creaking spawns from a creaking heart, it will persist after world reload. However, subsequent respawned creakings from the same heart won't persist after world reload.
Original (outdated) description
According to the 24w46a changelog:
Creakings will now persist when a world is reloaded.
However this is not the case and creakings spawned from a creaking heart will not persist when the world is reloaded unless it has been hit once.
How to reproduce
- Spawn a creaking with a creaking heart placed between 2 pale oak logs.
- Wait for the creaking to spawn and execute this command: /effect give @n[type=creaking] glowing infinite
- Reload the world.
Expected result
After world reload, the creaking with glowing would have persisted.
Observed result
The creaking with glowing despawned, and another one has spawned.