Scaling down an entity causes it to stop rendering when moving just a few blocks away. This is affected by the Entity Distance setting, and the actual size of the entity. For example, a scaled down baby turtle stops rendering from a smaller distance away than a scaled down zombie.
How to reproduce:
This example uses a baby turtle, since it's easier to notice the issue this way.
- Summon a baby turtle by executing the following command:
/summon minecraft:turtle ~ ~ ~ {Age:-32767,ForcedAge:-32767}
- Execute the following command:
/attribute @n[type=minecraft:turtle] minecraft:scale base set 0.0625
- Press F3+B to enable hitboxes so that you can notice the turtle more easily.
- On default Entity Distance (100%), move 1.5 to 2 blocks away from the turtle.
→ The turtle stops rendering. - On maximum Entity Distance (500%), move around 10 blocks away from the turtle.
→ The turtle stops rendering.
Expected result:
A very small entity would disappear at the same distance as other entities (based on the Entity Distance setting).
Observed result:
A very small entity disappears from sight when only moving a few blocks away.