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Bug
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Resolution: Unresolved
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None
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1.21.3, 24w45a
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None
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Community Consensus
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Rendering, Resource Packs
The bug
ttf files loaded by the game appear to render very strangely compared to bitmap fonts.
How to reproduce
A resource pack is attached to this issue that includes four font files:
- seven.ttf: the font file initially distributed with Minecraft 1.13-pre6
- mojangles.ttf: the font file used by Bedrock Edition
- minecraft.ttf: a seemingly unused font file which was present from v0.8.0 alpha build 2 to v0.10.4 alpha
- minecraft_ten.ttf: another font file Bedrock Edition uses
To reproduce:
- Download and apply this resource pack
/tellraw @p {"text": "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789"}
/tellraw @p {"text": "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789", "font": "seven"}
/tellraw @p {"text": "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789", "font": "mojangles"}
/tellraw @p {"text": "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789", "font": "minecraft"}
Expected results
The output for all four of these commands would look roughly the same.
Actual results
They look gray and smudged.
Further notes
The font atlases produced by F3+S appear red instead of white - is this standard behaviour for ttf files? In addition, all of the characters are added to file 1_0, rather than 0_0.