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Bug
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Resolution: Fixed
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24w45a
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Community Consensus
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Resource Packs, Textures and models
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Normal
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Platform
I have 3 models in my resource pack for block models. One is "block_6_model", which defines the elements the model should use. It refers to each texture using the file location. Here is the relevant portion of "block_6_model":
{ "textures":{ "stud": "plasticraft/colors/blue", "particle": "plasticraft/colors/red", "top": "plasticraft/colors/red" }, "elements": [(omitted because of lack of relevancy)] }
This is meant to be a parent for the model named just "block_6", which then sets the "stud" texture to "top". This way, I can make models that only specify the "top" texture and the "stud" texture will use it as well. Here is "block_6":
{ "parent": "minecraft:block/.master/block_6_model", "textures":{ "particle": "#top", "stud": "#top", "top": "plasticraft/colors/red" } }
This works great for blocks where I want to have it use the same texture for "stud" and "top". However, I do not want every model to use the same texture for "stud" and "top". In my "coarse_dirt" model, I set "stud" and "top" to different textures.
{ "parent": "block/.master/block_6", "textures":{ "top": "plasticraft/colors/reddish_brown", "stud": "plasticraft/colors/dark_bluish_gray" } }
Even though it uses "block_6" as its parent, it was still able to change "stud" to a texture unique from "top" before 24w45a. However, in 24w45a, "stud" is set to the same texture as "top" on coarse dirt. Instead of using "dark_bluish_gray" as it did before, "stud" is now set to "reddish_brown".
- is duplicated by
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MC-278194 The "particle" field does not work when "layer0" and "particle" coexist in an item model file
- Resolved