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Bug
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Resolution: Duplicate
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None
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1.21.3
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None
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server: debian 10, java 22
client: windows10, java 22
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Unconfirmed
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(Unassigned)
When I ride an entity and that entity is teleported,
the player view angle data is not properly sent to the server
Even though the server ping is less than 5ms, the transmission of the view angle between the client and server is not smooth. The data pack in the video is for a racing game where steering is controlled by the player's viewpoint.
My view angle is transmitted to the server and displayed in the chat every tick. Even if there is an issue with my data pack and steering doesn't work, the player's view angle information should still be properly output in the chat. However, there are cases where the view angle information is not synchronized between the client and server. Despite this, WASD inputs are registered immediately.
I believe this is a vanilla bug and would like to request a hotfix.
And this bug occurs in singleplay as well.
not glitched
https://www.youtube.com/watch?v=itSelQ5J3L8
half glitched
https://www.youtube.com/watch?v=DsrLT6gAKtA
full glitched
https://youtu.be/XMINhd2zq9A?si=yB7hJIiwrseyzX6r
- duplicates
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MC-277807 Teleporting the player's mount causes rotation de-sync, previously did not
- Open