-
Bug
-
Resolution: Fixed
-
1.21.2 Pre-Release 5, 1.21.2 Release Candidate 1, 1.21.2 Release Candidate 2, 1.21.2, 1.21.3
-
None
-
Community Consensus
-
Networking, Projectiles
-
Important
-
Platform
The Bug
Arrows and tridents can glitch for a few seconds when exploded by TNT or a creeper without blocks being destroyed underneath the projectile. The glitching stops after a few seconds and is more violent the closer the projectiles are to the explosion source. The glitches appear to be visual bugs.
This also affects wind charges (in the place of TNT or creepers) however the glitching will begin after a noticeable delay and is not as violent as the one from explosions, instead twitching in place for a few seconds.
This did not occur in 1.21.
Steps to Reproduce
- Place an obsidian block on the ground.
- Shoot an arrow or a trident into the obsidian.
- Place TNT on the same obsidian block as the projectile is on.
- Ignite the TNT and observe the projectile.
Observed Results
The arrow/trident glitches for a few seconds.
Expected Results
The projectiles would not glitch.
Additional Notes
When placing fire at the location of the projectile once it has finished glitching from the explosion (it does not happen otherwise), the projectile will constantly fly away before returning and does this in an endless loop until the fire is removed. If the block below the projectile is removed, the projectile will have a visible fire but does not when it is glitching.