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  1. Minecraft: Java Edition
  2. MC-2773

[ballance issue] Material Cost For Repair can Exceed Initial Construction

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    • Icon: Bug Bug
    • Resolution: Duplicate
    • None
    • Minecraft 1.4.2
    • None
    • Unconfirmed

      i encountered a bug today that i believe to be a flaw in how the anvil calculates repair costs. i had a pick fortune 1 eff 3 i am not sure exactly what the initial enchantment cost was but i believe it was between 25 - 30 levels plus the 3 diamonds for the head of the pick.

      the cost to repair the damaged pick to full was 6 diamonds plus 30 xp levels far in excess of the initial cost of creation of the item. this cannot possible be intended and is a serious flaw in the repair system. material cost should NEVER EXCEED the cost to create the item and the XP cost for repair should be a percentage of the initial enchantment cost and NEVER UNDER ANY CIRCUMSTANCES EXCEED THIS

      the development team needs to pick either material focus or XP level focus for repair because the current system requires excessive amounts of both XP and Materials the current system doesn't work properly due to the excessive amount of both XP and Materials made far worse by the fact that these numbers can easily exceed initial crafting costs. in my opinion the new anvil mechanics were not properly tested or balanced prior to release and as a result are impractical and useless to the average player

            Unassigned Unassigned
            corinanth mike loeven
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