When you set your FOV above 80 and the creaking is on the edges of your screen, it can still move. Pretty unnoticable when on the lower ends like 80-90 but when on max FOV the creaking can move while being in obvious view of the player.
How to replicate:
Start 24w40a
Make a world or join a world with experiment "winter drop" enabled
Put your FOV to 80+ (110 for most obvious effect)
Move your screen so that the Creaking is on the edge of your screen (see image for example)
See result.
- relates to
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MC-277100 Creakings won't attack the player if they're directly looking to the ground
- Resolved