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  1. Minecraft: Java Edition
  2. MC-276965

Post shader ColorModulate uniform not reset properly after spectating spiders

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    • Icon: Bug Bug
    • Resolution: Unresolved
    • None
    • 24w39a
    • None
    • Unconfirmed
    • (Unassigned)

      post/spider.json changes post/blit ColorModulate uniform from [1,1,1,1] to [1,0.8,0.8,1], making it red. Previously when using that program again elsewhere it would use the default value in the post/x.json, but now it keeps whatever post effect overrides were done previously until they're overridden again by another post effect.

      This means post/blit in post/invert.json for spectating endermen or post/transparency.json for Fabulous Graphics has the same red ColorModulate uniform applied after spectating a spider.

      See postshaderuniformbug.png for a visual comparison of the enderman shader before and after spectating a spider.

      See javaw_9GgvnisUf3.gif for a demonstration of the spider tint persisting with Fabulous Graphics.

      Note: This happens with all post shader uniforms, but the spider shader is the only place where it can be observed without resource packs.

        1. javaw_9GgvnisUf3.gif
          3.21 MB
          Evtema3
        2. postshaderuniformbug.png
          617 kB
          Evtema3

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            Evtema3 Evtema3
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              Created:
              Updated: