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Bug
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Resolution: Unresolved
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None
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24w35a, 1.21.3, 1.21.4 Release Candidate 1
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None
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Confirmed
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Items
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Low
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1317868
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Expansion B
Previously, in 24w34a, I could utilise both instrument and use_cooldown components, which allowed for versatile cooldown programming. In 24w35a, the use_cooldown component no longer triggers on release.
Steps to Reproduce
Acquire a goat horn with a use_cooldown.
/give @s minecraft:goat_horn[minecraft:use_cooldown={seconds:1}]
When it is played, the on-press (instrument) cooldown triggers as normal. However, when releasing right-click, the on-release cooldown does not trigger and override the on-use cooldown as it did back in 24w34a.
Using both components, one can program various sorts of effects. Examples include:
- A fire breath spell that (on-press) can be channelled for up to 3 seconds, until going on a longer (on-release) cooldown.
- A wand that can be held indefinitely to aim (like a bow), then fires on release, going on a cooldown.
If another solution is devised in the future that allows for these possibilities, it would be ideal. But for now, goat horns are love, and life.
- is duplicated by
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MC-278584 Goat horns Don't use use_cooldown Custom Cooldowns
- Resolved