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Bug
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Resolution: Unresolved
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None
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24w35a, 24w36a, 24w38a
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Community Consensus
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Minecart, Redstone
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Very Important
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Platform
when using activator rails in the new snapshot, the behavior when a minecart is going over them is inconsistent with the normal behavior, instead of unmounting the entity to the right of the activator rail, it does so right where the minecart is, stopping the minecart altogether. In the case of placing glass over the activator rail, it puts the entity one block forward than its supposed to.
Steps to Reproduce:
- build a minecart track with powered rails and a powered activator rail somewhere, so that a minecart can go over said rail.
- place a minecart at the start of the track
- ride the minecart over the track
Observed Results:
the player is unmounted in the wrong block, as said previously, either in the position of the minecart or a block ahead.
Expected Results:
the minecart should unmount the player exactly one block away, preferring right over left.
Screenshots/Videos:
YouTube video showcasing the bug with a player (ignore the black recording artifact, that was an issue on my end)
Notes:
I tested this while testing my Redstone contraption in the new snapshot, sadly the entities were getting off in the wrong place, I'd imagine other contraptions with activator rails would break as well if not fixed.
The bug might've been present since 24w33a, however at that point I didn't think it was a bug.
- relates to
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MC-275476 Minecarts eject mobs incorrectly
- Open