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Bug
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Resolution: Invalid
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None
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1.21.1, 24w34a
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None
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Confirmed
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Player, Projectiles
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Normal
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Platform
The Bug:
Ender Pearling at the Dragon portal sends you to world spawn if thrown at a certain angle even if you have a respawn bed in the overworld.(Minecraft Realms)
Steps to Reproduce:
- Place a respawn bed outside the portal leading to the stronghold portal and sleep in it to set your respawn point.
-Walk to the Dragon Portal and throw the pearl at a certain angle(I am assuming at an angle so that the pearl doesn't collide with anything in the portal evident from the lack of damage I am taking after pearling)
-If you throw it an an angle where your pearl collides with nothing before it enters the Dragon portal it will teleport you to the world/seed spawn.(evident from the lack of damage I take in the first clip - No I did not swap or destroy the respawn bed)
-It will teleport you to your bed if it collides with something before or after the toss (damage taken due to the pearl landing on a collision object)
Observed Behavior:
When it doesn't collide with the insides/outsides of the portal(pillar or the borders) it TPs you to world spawn( I am assuming the lack of collision detection leads to this behavior)
Expected Behavior:
It is supposed to teleport you to the bed outside the portal where you have initialized your respawn point.
Google Drive links to gifs of observed and expected behavior:
https://drive.google.com/file/d/1ee56_R0GqbPWQMZ2qySqcENgtDozDAVD/view?usp=drive_link
https://drive.google.com/file/d/17slYUGZqX4X_7zqxn2p7t51xB_yCSFp0/view?usp=drive_link
- relates to
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MC-196556 When projectiles (such as arrows and tridents) move too fast, they can't be teleported by portals and end gateways
- Resolved