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Bug
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Resolution: Duplicate
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None
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1.21.1
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None
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Windows 11
Java 1.8.0_421-b09
NVIDIA GeForce GTX 1660 SUPER
16GB RAM. Speed: 2667 MT/s
11th Gen Intel(R) Core(TM) i5-11400F @2.60GHz
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Unconfirmed
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(Unassigned)
This is a bug with Blaze3D, or was introduced with Blaze3D. The simulation of block particles ceases once they collide with a solid surface. This results in "sticky" or floating particles. I have provided examples from before, and after Blaze3D's introduction to better explain what the problem is. Simply break a block that is in an enclosed area, for instance when chopping a tree, and some particles might get stuck. The video will provide a visual example of this bug. One detail to note is that this bug has been in the game for approximately 4 years. https://drive.google.com/file/d/1jx0LqfmPc5th1Zfpdem5tpWir7OTzi0K/view?usp=sharing
- duplicates
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MC-256062 Particles from blocks being destroyed sometimes get stuck and float below the blocks above them
- Resolved