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  1. Minecraft: Java Edition
  2. MC-273948

Player drinking sound is generic

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    • Icon: Bug Bug
    • Resolution: Invalid
    • None
    • 1.21
    • None
    • Community Consensus
    • Player, Sound

      The bug

      The sound event played when a player drinks a potion, milk bucket or ominous bottle is the generic sound event, rather than a sound event specific to the player like for other cases.

      This is inconsistent with wandering traders and witches, for example, which use their own sound event for drinking a potion or milk.

      How to fix

      Introduce a new sound event specifically for the player drinking. The generic sound event should only be used as a placeholder.

      Further notes

      It may also be worth changing the subtitles the wandering trader uses to match up better with the player's: "Wandering Trader drinks"

            Unassigned Unassigned
            Awesoman3000 Connor Steppie
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              Created:
              Updated:
              Resolved:
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