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Bug
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Resolution: Invalid
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None
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1.21
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None
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Community Consensus
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Player, Sound
The bug
The sound event played when a player drinks a potion, milk bucket or ominous bottle is the generic sound event, rather than a sound event specific to the player like for other cases.
This is inconsistent with wandering traders and witches, for example, which use their own sound event for drinking a potion or milk.
How to fix
Introduce a new sound event specifically for the player drinking. The generic sound event should only be used as a placeholder.
Further notes
It may also be worth changing the subtitles the wandering trader uses to match up better with the player's: "Wandering Trader drinks"
- relates to
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MC-273950 Equipping a pumpkin, skull or head displays the subtitle "Gear equips" instead of something more descriptive
- Resolved
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MC-82263 Ender dragon produces regular hurt sound on final hit
- Open
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MC-170845 Hoglin uses generic hit/death sound and subtitles
- Resolved
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MC-259789 Subtitle for equipping a shield in the offhand is generic
- Resolved
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MC-273947 Player eating sound is generic
- Resolved