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Bug
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Resolution: Duplicate
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None
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1.21
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None
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Unconfirmed
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(Unassigned)
Whenever a projectile such as a wind charge or a snowball have recently been summoned, trying to change the motion data of these entities creates weird glitchy desync
To Replicate:
/execute summon minecraft:wind_charge run data merge entity @s {Motion:[0.0,-1.0,0.0]}
If you wait, the motion merging works fine
To Replicate:
/summon minecraft:wind_charge
wait 10 seconds
data merge entity @n[type=wind_charge] {Motion:[0.0,-1.0]}
I encountered this bug when trying to make a wind charge auto-fire in the direction a player was facing
- duplicates
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MC-139548 Projectiles are rendered incorrectly if their Motion tag was recently changed
- Reopened