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  1. Minecraft: Java Edition
  2. MC-273888

Recently Summoned Projectiles have visual Desync when motion is modified

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    • Icon: Bug Bug
    • Resolution: Duplicate
    • None
    • 1.21
    • None
    • Unconfirmed
    • (Unassigned)

      Whenever a projectile such as a wind charge or a snowball have recently been summoned, trying to change the motion data of these entities creates weird glitchy desync

      To Replicate:
      /execute summon minecraft:wind_charge run data merge entity @s {Motion:[0.0,-1.0,0.0]}

      If you wait, the motion merging works fine

      To Replicate:
      /summon minecraft:wind_charge
      wait 10 seconds
      data merge entity @n[type=wind_charge] {Motion:[0.0,-1.0]}

      I encountered this bug when trying to make a wind charge auto-fire in the direction a player was facing

            Unassigned Unassigned
            Spencebe11 Spencebe11
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              Created:
              Updated:
              Resolved: