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Bug
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Resolution: Duplicate
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None
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1.21
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None
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Unconfirmed
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(Unassigned)
In previous versions, if an armor piece with a custom armor attribute modifier was equipped it would work like normal armor pieces and add its armor value to the player's total generic.armor value. However, this is no longer the case and armor given a custom armor attribute modifier instead overrides all other armor pieces equipped and will set the player's total generic.armor value to the individual armor value of the armor piece. If multiple are equipped, the player's generic.armor attribute is set to the value of the last piece of armor equipped. All the previous are true for armor toughness as well
- duplicates
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MC-16466 Attributes with same UUID don't stack when wearing armour
- Resolved