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Bug
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Resolution: Duplicate
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None
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24w18a
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None
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Community Consensus
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(Unassigned)
When running a function with the run_function enchantment effect, triggered from the projectile_spawned enchantment effect component, the location at ~ ~ ~ in the function will be 0 0 0 instead of the event location. this might also affect other effect/effect components but this is the one I noticed
Steps to reproduce
- Install the attached datapack
- enchant a crossbow with example:sonic_boom
- go to 0 0 0
- fire the crossbow
- notice the particles from the function apearing at 0 0 0 instead of the player
- duplicates
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MC-271477 "projectile_spawned" enchantment effect always activates at 0, 0, 0
- Resolved