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Bug
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Resolution: Works As Intended
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None
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23w51a, 1.20.5, 1.20.6 Release Candidate 1
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Confirmed
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Commands
When a player with a high entity interaction range tries to attach a lead to an entity far away from them, the lead instantly breaks and drops as an item, making the action entirely redundant.
Steps to Reproduce:
- Modify the player's entity_interaction_range attribute
/attribute @p minecraft:player.block_interaction_range base set 100
- Try and attach a lead to a far away entity (~20 or more blocks away)
Observed Behavior:
The lead attaches and then instantly breaks, making the action redundant.
Expected Result:
The lead would either not attach in the first place (not a great solution, as the player expects an action to occur), or more likely would attach and then pull the entity towards the player first before later snapping when the entity falls out of range.
Screenshots/Videos:
Notes:
Related to MC-268945 MC-267380 MC-267921 MC-267420 MC-267383
- relates to
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MC-267380 Cannot open inventories beyond default block reach
- Resolved
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MC-267383 Can't place water and lava with extended attribute "block_interaction_range"
- Resolved
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MC-267420 Boat placement ignores custom "block_interaction_range" attribute
- Resolved
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MC-267921 Cannot edit signs beyond default block reach
- Resolved
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MC-268945 Some interfaces instantly close when opened from long distances when players have their "minecraft:player.block_interaction_range" attribute set to high values
- Resolved