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  1. Minecraft: Java Edition
  2. MC-270946

Armadillo peeking animation plays at normal speed at high tick rates

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    • Icon: Bug Bug
    • Resolution: Unresolved
    • None
    • 1.20.4, 1.20.5, 1.20.6, 1.21
    • Community Consensus
    • Commands, Textures and models

      When in a world with a very high tick rate - e.g. 5000 - most mobs have quick animations.

      Armadillos are similar - their rolling/unrolling animation happens quickly at high tick rates.

      But the peeking animation plays at normal speed, and therefore causing it to stop mid-animation to peek again.

      How to reproduce:
      Set the tick rate to a very high number, e.g. 5000 (/tick rate 5000).
      Summon an armadillo.
      Place a shaded undead mob near the armadillo.

      Expected Result:
      Like its rolling and unrolling animation, the armadillo should peek out at a high speed.

      Observed Result:
      Yet, peeking still happens at the normal speed, causing the armadillo to peek again before one peek finishes.

            Unassigned Unassigned
            Paxagon Paxagon
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              Created:
              Updated:
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