Uploaded image for project: 'Minecraft: Java Edition'
  1. Minecraft: Java Edition
  2. MC-268625

Setting the fall_damage_multiplier attribute to 0 does not stop fall damage particles from appearing

XMLWordPrintable

    • Icon: Bug Bug
    • Resolution: Unresolved
    • None
    • 24w07a
    • None
    • Confirmed
    • Commands, Particles

      The bug

      Changing the new attribute fall_damage_multiplier to zero and then falling from a height that would otherwise cause fall damage will still result in fall damage particles being created. This is despite the fact that the "falling from a height" sound is not created in said situations, as well as the fact that the new safe_fall_distance attribute does change the height required for such particles to be created.

      How to reproduce

      1. /attribute [your name here] minecraft:generic.fall_damage_multiplier base set 0
      2. Fall from a big enough height

      Expected results

      No fall damage, so no fall damage sound and no particles.

      Actual results

      No fall damage, so no fall damage sounds, but there are still particles.

      How to fix

      Do not create these particles if an entity does not take fall damage as a result of a fall. This logic would fix other issues such as MC-30391.

        1. 2024-02-16_21.06.08.png
          71 kB
          Connor Steppie
        2. 2024-02-16_22.09.54.png
          109 kB
          Connor Steppie

            Unassigned Unassigned
            Awesoman3000 Connor Steppie
            Votes:
            1 Vote for this issue
            Watchers:
            1 Start watching this issue

              Created:
              Updated:
              CHK: