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  1. Minecraft: Java Edition
  2. MC-268324

Using '/tick sprint 1t' while game ticks are frozen causes an extra tick to be executed

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    • Icon: Bug Bug
    • Resolution: Unresolved
    • None
    • 1.20.4, 24w05b, 24w09a
    • Community Consensus
    • Commands

      Summary:
      Running "/tick freeze" then "/tick sprint N" will advance the game by N+1 ticks.

      Steps to reproduce:

      1. Build a tall scaffolding pillar.
      2. Run "/tick freeze".
      3. Break the bottom scaffolding.
      4. Run "/tick sprint N".

      Expected result:
      N scaffolding break.

      Observed result:
      N+1 scaffolding break.

      Impact:
      In case it’s not clear that "/tick sprint" should be accurate to a single tick, I’d like to point out that this is a maddening bug when trying to measure redstone timing. I’d also argue that accepting a tick-precise sprint duration is a reason for actual behavior to also be tick-precise.

      Tested in:
      1.20.4 and snapshot 24w05b

            Unassigned Unassigned
            twhb twhb
            Votes:
            5 Vote for this issue
            Watchers:
            1 Start watching this issue

              Created:
              Updated:
              CHK: