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  1. Minecraft: Java Edition
  2. MC-268115

Random segmentation faults during play

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    • Icon: Bug Bug
    • Resolution: Cannot Reproduce
    • None
    • 1.20.4
    • Unconfirmed
    • (Unassigned)

      Randomly, often when left alone on the pause screen, Minecraft will randomly experience a segmentation fault. I have experienced this issue with any version from 1.18.2 to 1.20.4, however, I have not played 1.17 enough to experience this. I have had this happen with multiple versions of Java 17, OpenJDK and Corretto. The segmentation faults tend to have a similar segmentation fault dump log, and they appear to cause a desync between player data and world data, causing item/block duplication and loss. This happens frequently enough to be disruptive, although not enough to make the game unplayable. Previous memory tests using Memtest86+ passed, so it may not be a hardware issue. Note that I ran this using a third-party launcher application (Prism Launcher), but i feel it was unlikely to affect this. I have been able to reproduce this by simply leaving the game on the pause screen for an extended period of time. Note that the segmentation fault log i have provided happened during world creation, which is rare for me (However, this may simply be caused by the fact that I do not create many worlds).

      # A fatal error has been detected by the Java Runtime Environment:
      #
      #  SIGSEGV (0xb) at pc=0x00007f0f654988a9, pid=580, tid=642
      #
      # JRE version: OpenJDK Runtime Environment 21.9 (17.0.9+7) (build 17.0.9+7)
      # Java VM: OpenJDK 64-Bit Server VM 21.9 (17.0.9+7, mixed mode, sharing, tiered, compressed oops, compressed class ptrs, g1 gc, linux-amd64)
      # Problematic frame:
      # J 16163 c2 jb.j(Ljb;)D (20 bytes) @ 0x00007f0f654988a9 [0x00007f0f65498820+0x0000000000000089]
      

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              Created:
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