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Bug
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Resolution: Won't Fix
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None
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1.20.3 Pre-Release 2
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Community Consensus
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Commands, Sound
The 'Trident clangs' sound does not play properly or entirely when throwing a trident at a high tick rate.
Steps to Reproduce:
- Get a trident
- Run the game at a high tick rate
/tick rate 160
- Throw the trident
The throwing sound will be clipped out, and hard to hear at all.
The trident sound would properly play in it's entirity.
Screenshots/Videos:
Notes:
- This behavior is irregular when compared to all other projectiles that the player can launch or throw, as they play properly to completion. (See the attached video)
- The underlying issue here is that the trident sound is played from the location of the trident, and not the player. I opted to report this issue instead in this manner as reporting "the sound is not played at the location of the player" (to me at least) sound like a change request, where as this issue is unexpected/irregular when compared to other item usage.