The breeze's model is set up so that the emissive parts are on its eyebrows and an 8x1x1 box inside of its head where the eyes are located, which can be an inconvenience for resource pack makers who want to change the location of the eyes on the breeze's texture.
I propose a change so that the glowing parts of the breeze's model are determined by a seperate "eyes" texture that can be applied across the entire model, like how every other entity with emissive pixels in its texture already does it (spiders, endermen, ender dragons, phantoms, wardens).
- relates to
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MC-269523 Breeze eyes are mapped inconsistently to similarly emissive mobs/Breeze model's glowing eyes are still not resource-pack-friendly
- Open