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Bug
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Resolution: Unresolved
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None
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1.20.1, 1.20.2 Release Candidate 2, 1.20.2, 1.21
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Confirmed
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Sound
The bug
The placement, breaking, walking on, etc. sounds for minecraft:redstone_block are the higher-pitched sounds associated with metal blocks. This does not make much sense, as redstone is not a type of metal, unlike iron or gold which are. As a result, it'd be expected that the "stone" sound, rather than the "metal" sound, would be used for redstone blocks.
This is a separate report from MC-265459 since it's even more inconsistent: redstone is not considered a "precious" resource (it cannot power beacon beams), making its use of the metal sound set make even less sense.
This was originally included under MC-91091. However, many of the cases previously included in that ticket have since been split into other tickets and officially fixed (recent examples include MC-182820 and MC-200484), so I'm giving this one a chance on its own as well.
How to reproduce
- Obtain redstone blocks
- Place, break, walk on and/or fall on these blocks
Expected results
The "stone" set of block sounds would be used.
Actual results
The "metal" set of blocks sounds are used instead.
How to fix
Fixing this is as simple as changing these blocks from the metal sounds over to the stone sounds (or perhaps giving them their own, new, distinct sounds).
- relates to
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MC-265459 Blocks of diamond and blocks of emerald use "metal" block sounds, despite not being metal blocks
- Open
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MC-94413 Breaking, placing and walking in tripwire (string) or cobweb play stone sounds
- Resolved
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MC-223331 Blocks of raw iron and raw gold use stone sounds instead of metal sounds
- Open
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MC-91091 Wrong sounds for some blocks
- Resolved
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MC-182820 Repeaters and comparators use wood sounds for placing/breaking despite being made mostly of stone
- Resolved
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MC-200484 Jukeboxes use stone sounds despite being composed predominantly of wood
- Resolved