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  1. Minecraft: Java Edition
  2. MC-263204

Dying in the End void does not have the same behavior as dying in the Nether or Overworld

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    • Icon: Bug Bug
    • Resolution: Cannot Reproduce
    • None
    • 1.20 Release Candidate 1, 1.20.1
    • None
    • Unconfirmed
    • Data Packs

      I was updating my tombstone datapack to 1.20 when i noticed a weird behavior.

      Steps :

      • Trigger on death
        • execute as @a[scores=
          {tombstone=1..,hp=1..}

          ] at @s ... 

      • Summoning pos marker into the dimension
        • execute in ... run summon ...
      • Find place & Summon the grave
        • execute as 'pos_marker' at @s ... (searching stuff)
        • execute as 'find_place' at @s run function tombstone:create/place

      Expected behavior :

      • Working in every dimension, even if player fall into the void.

      Current behavior :

      • Working in every dimension, even if player fall into the void exept if player dying into the end void.

      Explication :

      For an unknown reason, spawned entity during the process are not detected with @e selector if, and only if, player dying into the end void from the Y level that does the damages.

      Tests :

      • Rewriting the datapack using others techniques : Same issue.
      • Test others dimensions : Only end is affected
      • When player are below Y:-65, tp at -30 and killing them : Working
      • Tested in loaded & unloaded area (forceload command) : Same issue

      Ressources

        1. 2023-06-05_14.33.50.png
          2023-06-05_14.33.50.png
          560 kB
        2. 2023-06-05_14.34.33.png
          2023-06-05_14.34.33.png
          2.67 MB
        3. pack.zip
          4 kB

            Unassigned Unassigned
            Wolphwood Wolphwood
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              Created:
              Updated:
              Resolved: